Greyhawk: From the Ashes
Elves (The Olvenfolk)
Elves had inhabited the Flanaess long before the Baklunish-Suloise wars and the subsequent intrusion of Oerid and Suel peoples. The newcomers forced the elves to retreat from the plains into their forest strongholds, and they have remained there ever since. High elves and Sylvan elves primarily inhabit the areas around Highfolk, although other elven subraces do exist in other areas of the Flanaess.
High elves have pale skin and dark hair, and typically have green eyes. They are slight of build and stand about six feet tall on average.
Dwarves (The Dwurfolk)
Dwarves are a steadfast people that inhabit the underground reaches of hills and mountains of the Flanaess. Although they keep to themselves for the most part, dwarves have ever been loyal allies against giant and humanoid invasions no matter where they live. Near Bissel, dwarves are mainly found in the Lortmil Mountains and their lesser cousins, the Lorridges.
Dwarves are broad-shouldered and muscular, with stocky builds. They stand about 4 feet tall, are always bearded, and have earthy skin tones.
Gnomes (The Noniz)
Gnomes prefer more open country than their cousins the dwarves, being found in the hills and forests of the land. They do make their homes underground for the most part, but do not delve as deep as the dwarves, nor remain underground for the better part of their days. As with the dwarves, gnomes near Bissel are found in the Lorridges and the Northern Lorridges, the latter being allied with Highfolk.
Gnomes are smaller and slighter than dwarves, and have wood-coloured skin (light ash to dark oaken tones).
Halflings (The Hobniz)
Halflings live in the gentle grassland hills of the Sheldomar valley, keeping mainly to themselves unless disturbed. A subrace of halflings (Tallfellows) live amongst the elves of Highfolk and are commonly seen in that area. The more common Hairfoots are mostly located near the Lorridges in Bissel, where they have established small burrow communities.
Halflings stand only half as high as humans, and sport a light covering of hair over most of their body. They have tanned skin and tend towards dark hair and eyes. Tallfellows are often fairer, and stand roughly 6 inches taller than their more earthy cousins.
Humanoid Races of the Flanaess
Gnolls are big, nocturnal, hyena-headed scavengers who band together very loosely. Their packs are riddled with infighting and treachery. Filthy and vile, gnolls are also strong and roam widely through every clime, threatening outlying areas. They take slaves but always look for more, as gnolls tend to eat them. Some of their largest and most feared warbands include the Scarsavage, Gashclaw, Lowgorge, Foulpelt, Retchtongue, and Battlehowl. Many gnolls dwell in the Pomarj and in Bone March.
Hobgoblins (High Jebline)
Hobgoblins are larger and more disciplined than orcs. Their tribes always fight to determine dominance, but once this order has been established the tribes frequently work together. Some of the most successful tribes are the Rippers, the Leg Breakers, the Skull Smashers, the Flesh Renders, the Marrow Suckers, the Flayers, and the Slow Killers. A great many hobgoblins live in the western part of the Empire of Iuz, and some in Bone March.
Evil orcs are all too common across the Flanaess. Undisciplined, bestial, and savage, orcs have severe tribal rivalries and do not cooperate unless controlled by a very strong leader. Major tribes include the Vile Rune, the Bloody Head, the Death Moon, the Broken Bone, the Evil Eye, the Leprous Hand, the Rotting Eye, and the Dripping Blade. Orcs are frequently encountered as mercenaries in the Empire of Iuz, Pomarj, Bone March, and across the North Kingdom. Orc-ogre crossbreeds are particularly dangerous and are known in several areas.
Half-orcs (the children of orcs and humans) are usually born under unhappy circumstances in border areas between orc and human cultures. Dark of mood and nature, many half-orcs achieve renown despite their rejection by their parents’ folk and many others. In this regard, they are similar to the much rarer half-ogres.
Goblins are insidious nighttime raiders averaging 4 feet in height. More powerful creatures usually dominate them, though all goblins swear fealty to the name of the local goblin king. The names of their best-known tribes include Night Terror, Death Feast, Black Agony, Poison Wound, Bitter Ruin, and Dire Oath. Goblins are scattered across the Flanaess in hundreds of places.
The kobolds are small, vicious, reptilian scavengers, picked on by every larger race. Their most numerous tribes include the Torturers, the Impalers, the Gougers, the Cripplers, and the Mutilators. Like goblins, they are found in many places.
Certain huge, wicked races gather only in loose bands that are highly unstable, though often large in size. Members of these races are strong and fierce, and some prefer to ally with or dominate other wicked folk rather than associate with their own savage kindred.
The most vicious of these beings are the trolls, called truknt. Trolls are without fear and often band together with the eiger, as ogres are known; trolls can also be found as guardians in gnoll dens. Stupid, huge, murderous ogres readily join orcs or gnolls to raid and plunder. Buchveer, the hairy goblinoid bugbears, assume mastery of smaller goblin communities whenever it suits them.
Beyond these groups are centaurs, sprites, giants, dragons, lizardfolk, bullywugs, and uncounted other nonhumans on the fringes of civilization. Most do humanity no good, though some ignore the civilized world in the main and a few, such as centaurs, are sometimes allies.